Tuesday, February 12, 2008

Sam and Max Season 2 Episode 3: Night of the Raving Dead

Ah, it's a new month which means a new episode of Telltale Games' revival of Sam and Max: Freelance Police.

In the third episode of season two, the talking dog and psychopathic rabbit-type-thing find themselves up against fruity eurotrash emo zombie and his army of the undead....what follows is the usually first-impressions played over morning coffee.

Opening

This episode opens in the middle of the action with the German emo zombie ready to kill Sam and Max before unleashing the classic evil MAWHAHAHAHAHA laugh. Sam curses the laugh as it becomes clear that he now owes Max five bucks over it.

But before the doom machine crushes the pair, Sam enters into a flashback as to how they got there....beginning the game.

Following the credit sequence, the crazed duo are back in their office where Max is meditating, seeing visions ("a goat born with an HDMI port") but gets interrupted by an uninvited zombie.

"You'll have to speak up commissioner, we're experiencing a zombie attack."

As with the opening of every Sam and Max game, there's a call from the commissioner, this time informing the freelance police that there are zombie attacks all over and they have to shut down the Zombie Factory to deal with it.

And so the game begins, finally giving me control. There doesn't seem to be anything worthwhile in the office at this point, but the streets are full of zombies wandering about.

Unlike the most of the other games in the series, there's no obvious puzzle that needs solving right away, so it's mostly just talking to the cast of characters.

Sybil, having broken up with the reanimated Abe Lincoln in the last episode is looking for a new boyfriend...and insists that the zombies have a right to gather and should be left alone.

Abe Lincoln is over in Stinky's Diner moping about his break-up. So far nothing useful, until a visit to the C.O.P.S (Computer Obsolescence Prevention Society) where they announce that they've set up a new online service (S.O.L.) for zombies. They've also developed some kind of super-powered WiFi antennae but won't fork it over until you complete one of their now standard driving mini-games.

Old-School Flashback: Paperboy!

Frankly, I'd already grown tired over the C.O.P.S' drive around and hit things mini-games this season (I miss the car chases from Season 1) but this one is actually pretty cool. They recreate the arcade classic Paperboy (you know, where you ride around on a bike whacking stuff with newspapers?)

Though, this time you need to fire S.O.L. CDs from a cannon to potential customers (zombies) - the humour in these games kills me.

Fruity Eurotrash Emo Zombie

Following the mini-game, I can't see much else to do but head off to Germany to confront the zombies. Upon arriving, I quickly discover that the Zombie Factory is in fact some kind of club...with a line to get in. This leads to the game's first puzzle.

Without giving too much away, I'll say it involves distracting the line-up with with gushy foods (a zombie's favourite.)

Oddly enough, there's also a pack of garlic clove cigarette's lying around.

Inside, I find dancing zombie's and the villain who, in true emo fashion, whines that no one understands him and manages to give away his plan of an undead army (who at the moment are too busy doing The Robot to care about much else.)

I'm free to wander the dance floor and even drop some phat beats at the DJ booth. I'm certain this area requires a little more fiddling to move on, but I figured I should take a break and write this up.

Conclusion

I'll admit, I'm biased going in because I think this series ROCKS but whatever. So, am I gonna keep playing? Damn straight, I only stopped so I could write this up.

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